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Introduction to programming using python

By: Material type: TextTextPublication details: Noida Pearson India Education Services Pvt Ltd 2017Description: xvii, 557pISBN:
  • 9789332551848 (pbk.)
Subject(s): DDC classification:
  • 005.133 LIA
Summary: Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming. Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Book Book Plaksha University Library Computer science 005.133 LIA (Browse shelf(Opens below)) Available 003524
Book Book Plaksha University Library Computer science 005.133 LIA (Browse shelf(Opens below)) Available 003525
Book Book Plaksha University Library Computer science 005.133 LIA (Browse shelf(Opens below)) Available 001581

Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.

Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.

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