000 | 01407nam a2200193 4500 | ||
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008 | 220301b ||||| |||| 00| 0 eng d | ||
020 | _a9789351109907 (pbk.) | ||
082 |
_a658.812 _bSIE |
||
100 |
_aSierra, Kathy _9764 |
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245 |
_aBadass : _bmaking users awesome |
||
260 |
_aMumbai _bO'Reilly Media _c2015 |
||
300 | _a286p., | ||
500 | _ahttps://www.shroffpublishers.com/books/9789351109907/ | ||
520 | _aImagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others? The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. | ||
650 |
_aNew products - Marketing _9765 |
||
650 |
_aConsumer satisfaction _9766 |
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650 |
_aCommercial products - Marketing _9767 |
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942 | _cBK | ||
999 |
_c7753 _d7753 |