000 | 01409nam a2200193Ia 4500 | ||
---|---|---|---|
008 | 210916s9999 xx 000 0 und d | ||
020 | _a9781498788748 | ||
082 |
_a005.133 _bBEU |
||
100 |
_aBeuken, Brian _94952 |
||
245 | 0 |
_aFundamentals of C/C++ game programming : _busing target-based development on SBCs |
|
260 |
_aBoca Raton _bCRC Press _c2018 |
||
300 | _a501p. | ||
520 | _aThis book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. | ||
650 |
_aSoftware Development & Engineering _94953 |
||
650 |
_aComputer Graphics _9885 |
||
650 |
_aComputer program language _9987 |
||
650 |
_aComputer science _9400 |
||
942 | _cBK | ||
999 |
_c6915 _d6915 |