000 01409nam a2200193Ia 4500
008 210916s9999 xx 000 0 und d
020 _a9781498788748
082 _a005.133
_bBEU
100 _aBeuken, Brian
_94952
245 0 _aFundamentals of C/C++ game programming :
_busing target-based development on SBCs
260 _aBoca Raton
_bCRC Press
_c2018
300 _a501p.
520 _aThis book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
650 _aSoftware Development & Engineering
_94953
650 _aComputer Graphics
_9885
650 _aComputer program language
_9987
650 _aComputer science
_9400
942 _cBK
999 _c6915
_d6915