000 | 01172nam a2200205Ia 4500 | ||
---|---|---|---|
008 | 210916s9999 xx 000 0 und d | ||
020 | _a9781138632059 | ||
082 |
_a794.81536 _bSCH |
||
100 |
_aSchell, Jesse _93342 |
||
245 | 4 |
_aThe art of game design : _ba book of lenses |
|
250 | _a3rd ed. | ||
260 |
_aBoca Raton _bCRC Press _c2020 |
||
300 | _a610p. | ||
520 | _aPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more | ||
650 |
_aComputer games--Design _93343 |
||
650 |
_aVideo games--Design _93344 |
||
650 |
_aGame Design _93345 |
||
650 |
_aComputer graphics _9885 |
||
942 | _cBK | ||
999 |
_c6556 _d6556 |