000 01172nam a2200205Ia 4500
008 210916s9999 xx 000 0 und d
020 _a9781138632059
082 _a794.81536
_bSCH
100 _aSchell, Jesse
_93342
245 4 _aThe art of game design :
_ba book of lenses
250 _a3rd ed.
260 _aBoca Raton
_bCRC Press
_c2020
300 _a610p.
520 _aPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more
650 _aComputer games--Design
_93343
650 _aVideo games--Design
_93344
650 _aGame Design
_93345
650 _aComputer graphics
_9885
942 _cBK
999 _c6556
_d6556