000 | 01104nam a2200205 4500 | ||
---|---|---|---|
008 | 250303b |||||||| |||| 00| 0 eng d | ||
020 | _a9789332555303 | ||
082 |
_a006.6 _bHIL |
||
100 |
_aHill, Francis S. _912717 |
||
245 | _aComputer graphics using open GL | ||
250 | _a3rd ed. | ||
260 |
_aNoida _bPearson _c2015 |
||
300 |
_axxii, 778p. _bpbk. |
||
500 | _ahttps://www.pearson.com/en-us/subject-catalog/p/computer-graphics-using-opengl/P200000003482/9780131496705 | ||
520 | _aUpdated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. | ||
650 |
_aComputer Graphics _9885 |
||
650 |
_aDrawing Figures _912718 |
||
650 |
_aThree-Dimensional Viewing _912719 |
||
942 | _cG | ||
999 |
_c11036 _d11036 |