000 01104nam a2200205 4500
008 250303b |||||||| |||| 00| 0 eng d
020 _a9789332555303
082 _a006.6
_bHIL
100 _aHill, Francis S.
_912717
245 _aComputer graphics using open GL
250 _a3rd ed.
260 _aNoida
_bPearson
_c2015
300 _axxii, 778p.
_bpbk.
500 _ahttps://www.pearson.com/en-us/subject-catalog/p/computer-graphics-using-opengl/P200000003482/9780131496705
520 _aUpdated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.
650 _aComputer Graphics
_9885
650 _aDrawing Figures
_912718
650 _aThree-Dimensional Viewing
_912719
942 _cG
999 _c11036
_d11036