Fundamentals of C/C++ game programming : using target-based development on SBCs
Material type: TextPublication details: Boca Raton CRC Press 2018Description: 501pISBN:- 9781498788748
- 005.133 BEU
Item type | Current library | Collection | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|
Book | Plaksha University Library | Computer science | 005.133 BEU (Browse shelf(Opens below)) | Available | 001598 |
Browsing Plaksha University Library shelves, Collection: Computer science Close shelf browser (Hides shelf browser)
005.133 BAL Object-oriented programming with C++ | 005.133 BAL Programming in ANSI C | 005.133 BAR Head first Python : a brain-friendly guide | 005.133 BEU Fundamentals of C/C++ game programming : using target-based development on SBCs | 005.133 BIR Natural language processing with Python | 005.133 BRA Haskell in depth | 005.133 CES Erlang programming |
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
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